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Wii in the Classroom

Forum: National Association for Sport & Physical Education » Technology in Physical Education » Wii in the Classroom « Previous Next »

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Wii Game Consoltim koshute 3-06-12  7:20 pm
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David Stonage (Stonage50)
Junior Member
Username: Stonage50

Post Number: 3
Registered: 2-2010
Posted on Thursday, February 18, 2010 - 12:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

With the Wii and other video gaming systems being incorporated in the classroom, is this taking away from other aspects of physical education outside of being active? When playing a sport there is a lot more to be gained other than physical activity. When involving kids in game situations, they learn things that cannot be taught with video games. The students are learning strategy, cooperation, collaboration, and other social skills. Also, will this mean a student will go home and play his Wii because it is more 'fun' than other types of physical activity?
Tiffany Bergman (Tmb0036)
Junior Member
Username: Tmb0036

Post Number: 2
Registered: 2-2010
Posted on Monday, February 22, 2010 - 10:58 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I def agree with what you are saying. I think gaming types of physical activity should only be used if the gym is too full and you have a side room with different types of video games that are active for the children.Examples, dance dance resolution,boxing, the racing bikes, etc They can be used in a way to teach "technology" other ways to stay active (indoors). I don't think it should be used daily. I do think it is prob beneficial for the children who aren't as athletic and social. Video games def take away from all the skills you have listed. With today's generation I think its the best they can do so that kids aren't sitting there playing "videos" all day instead their playing but also being physically active. If parents allow it kids will always go home and play Wii or whatever other video games they have. Wii isn't so bad but a lot of these video games are addicting in my opinion and parents should monitor their child's use age but we know that doesn't happen
joy Bailey (Jbailey)
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Username: Jbailey

Post Number: 1
Registered: 3-2011
Posted on Friday, March 18, 2011 - 8:15 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I agree with you Tiffany! I believe that there is a place for both in the P.E. setting and both have benefits. video gaming is a great alternative to traditional sports/activities but we should not move totally to it exculsively.
Collin Stefanowicz (Cjs3797)
New member
Username: Cjs3797

Post Number: 1
Registered: 3-2011
Posted on Tuesday, March 22, 2011 - 10:22 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

I agree that Wii and other video gaming systems should not fully replace physical activity but I still believe that there is a place for these types of games. These games offer students opportunities to be physically active other than competing in basketball, soccer etc. Although all students should not completely rely on these games, it does offer another choice during a class. Also, these types of games can be very helpful for students with disabilities. With inclusion becoming more prevalent these games give students with disabilities an opportunity to be physically active and even compete against students with non-disabilities. Again, I do agree that these games should not be used on a daily basis for everyone in a physical education classroom, but they do offer another choice while still keeping the students active.
Kristy Schelb (Kms6222)
Junior Member
Username: Kms6222

Post Number: 2
Registered: 3-2011
Posted on Monday, April 04, 2011 - 8:09 pm:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

Collin you made a great point about it being helpful for students with disabilities. I feel that every child learns differently. Some are more social than others, some have a disability, and others do not like having to learn how to play a sport because they just aren't interested. You have to try and get every student involved. I say if the teacher decides to incorporate a gaming system to try and relate it to the sport or activity being taught for that day and on some days give the students a choice as to what they would like to play. I also feel that it is okay for the child to play the gaming system at home. Even though that child is sitting in front of the television they are still being active. Instead of having just one child on a gaming system have them buddy up or stay with a group, that way they are still able to socialize, however, one should not steer completely away from traditional sports/activities because there are important steps along the way that these students learn through the whole process (team building, game like situations, different strategies, etc.)
Anthony Papa (Apapa)
Junior Member
Username: Apapa

Post Number: 2
Registered: 2-2012
Posted on Monday, March 05, 2012 - 9:40 am:   Edit PostDelete PostView Post/Check IPPrint Post   Move Post (Moderator/Admin Only)Ban Poster IP (Moderator/Admin only)

The WII technology captures students attention, given them the drive to want to come to physical education, work out and keep moving. It is motivating for students as well as intriguing to keep them going. This technology would not be a replacement to the current curriculum but an addition. It could be set up as a station during a lesson which students would utilize during that time. It would have to be a timed event to give every student the opportunity to try it. I agree that it should not replace current curriculum.

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