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October 2004 Vol.6 No.9   Conference/Workshop Calendar
 Editors Comments

During the start of a new year, a good idea, would be for teachers to integrate cooperative games into their daily activity plans. Having a fun cooperative game as the first or last activity of the day is a great way for students to practice improving relationships, developing self-esteem, and being more accepting of differences.

Further, cooperative games develop opportunities for leadership skills, decision-making, communicating, and team-building. Cooperative learning is an educational vehicle that can enhance, enrich, and promote overall personal growth of the students.

This article will present suggestions and modifications that could help facilitate a more successful inclusive group activity. Further, 10 fun cooperative games will be presented that, with little to no effort, students who have disabilities can be included.

Phillip Conaster
Adapted Section Editor

Speed Stacks
 Check These Sites Out
Inclusion of Children with Disabilities in Physical Education - http://www2.msstate.edu/%7Evm6/

Camps for Park & Recreation -
http://www.charmeck.org
/site-info/site+map/four0four.asp

Resources for Early Childhood/Elementary School -
http://www.esrnational.org/elementary.html

Cooperative Games Rubric -
http://www.cwu.edu/%7Egossge/
    curriculum/rubric/cooprubric.htm

The Freechild Project -
http://www.freechild.org
     /Firestarter/games.article.htm

The Yoga Garden Games -
http://www.theyogagarden.com/

Cooperative Sports On-line Magazine -
http://www.coopsports.com/

Cooperative games -
http://www.learning-for-life.org
/exploring/resources/99-720/

Nutripoints

 10 Inclusive Cooperative Activities

One last important step, often overlooked, is the post activity evaluation. After the group has completed the task, allow the students time to share their feelings and thoughts about the activity.

The teacher should help facilitate the discussion by (a) highlighting the instructional objectives, (b) identifying students’ personal strengths and leadership traits, and (c) asking them what they would do differently if given the opportunity to do the activity again.

Remember to have plenty of time for this ending activity.

Games 
1. Catch a Wave  
 
a) For the group to pass water balloons or toilet paper around the circle.
b) A balloon filled with water or t.p. is placed in the center of the circle.
c) Students are faced inward with their elbows joined and holding hands.
d) The group passes the object from one person to the next, once around the circle.
e) When the group has been successful with one object, two or three could be added.
f) The balloon or t.p. are keys that unlock the circle.
 
   
2. Vampires  
 
a) Purpose is for the humanoids to save the planet from the clutches of the Vampires.
b) Everyone will be in a circle with their bandanas on.
c) All going around the circle and "infect" the vampire by touching his/her shoulder.
d) Inform the group that they are to start moving, slowly, with their bumpers up. (Whenever two students bump into each other they let out blood curdling screams).
e) However, Vampires Can't scream! So, when you bump into someone and you don't get a scream back, you've just been infected or bitten by a vampire.
f) When two vampires collide, and neither screams, then they both revert to human form.
g) This game is usually played with a time limit.
h) Be sure to have a open area free of obstruction.
 
     
3. Bugs on a Biscuit  
 
a) Purpose is to get as many students on an object as possible (e.g., mat, chair, balance beam, etc.).
b) 2 or 3 groups with everyone in the group standing or touching the object at all times while not touching the ground.
c) Once the team gets situated, they must stay in that position for one minute without anyone in the group falling off.
 
     
...continued top of next column
 10 Inclusive Cooperative Activities
...continued from previous column

Games 
4. Chain Gang  
 
a) Purpose is for everyone to move together.
b) All students are blindfolded except the leader, and the leader can guide from the front or the back of the group.
c) All students are to put rubber bands around their ankles, hands, or the wheelchair so everyone is connected.
d) The leader is to navigate the group around the environment (e.g., locker-room, bleachers, play ground, equipment, etc.)
e) For the more experienced, limited communication can be implemented.
 
     
5. Threading the Needle  
 
a) Each person on the team must be passed through a suspended hula hoop "hopefully not touching" as they pass through the hoop.
b) Two team members are allowed to start on the opposite side but must return to be passed through.
c) Variations include having a specific order for students to pass through or having a time limit for completion of the task.
 
     
6. Live Wire  
 
a) Everyone on the team must be passed over the "wire" without touching. Could use pole, fence, or a fallen tree.
b) Two team members are allowed to start on the opposite side but must return to be passed over.
c) No throwing, or jumping over the "wire" allowing only being passed over by a teammate.
d) For younger children one team member can return to the other side to physically help the last person.
 
     
7. Cooperative Extended Skill Stations  
 
a) Divide into small groups
b) Each student within a group will have a particular/unique skill to perform at each station (skills can be written on a notepad).
c) Students cannot physically help other teammates while trying to perform their skill but, they can give verbal support.
d) Within each group, one student at a time should perform the skill, while the rest of the team cheers on and records a successful trial.
e) Each team could visit 3-5 stations. Teams cannot move to next station until all team members have successfully completed their given skills. Note: Explain to students beforehand on how to be a good team member.
f) Points could be given for each individual skill, then added to the team score for completion of each station and the overall success.
   
  Phi Epsilon Kappa
   
 
8. Blind Shapes  
 
a) For the group to form the rope into various geometric shapes (circle, square, triangle, or octagons) while wearing bandannas.
b) Everyone is give a long section of rope (several feet).
c) Set up initiative in an open area free of obstacles.
d) Instruct the group members to line up side by side in a circle then put their bandannas over the eyes.
e) Once everyone is sightless, the facilitator can do one of two things, take the rope and place it in the hands of each participant or place the rope in the open area for the group to find.
f) When all group members have the rope in hand, instruct the group to make a specific shape with the rope. For example, "Make a triangle with the rope". (state the type of triangle).
g) Allow the group to inform you when they think they have completed the task. When the group is satisfied, have them remove the blindfolds to see what they have accomplished.
h) Start the group with easier shapes and then move to more difficult ones (hexagon, octagon) . Progress according to the ability of the group.
i) Variations could include: Setting the group on the ground in a circle and having them "bandanna" themselves. Once the group is blindfolded, inform them they may talk and problem solve while sitting but once they stand it is a nonverbal initiative. Make a square, triangle, etc. Or ask if anyone in the group thinks they can make a shape while everyone else is nonverbal. Allow group members to respond to questions from their leader, but only to answer questions.
   
 
9. Lilly Pads  
 
a) For the group to cross an area, have obstructions to traverse around or over (using bandannas to stand on).
b) Set the scenario and give the group half the number of bandannas as people. Use discretion! You may remove a bandanna, after a certain amount of time!
c) The group may only start to get off the lily pads and onto the island (all aboards or a circle of rope) once the whole group is in the water on lily pads.
d) A lily pad may only be moved forward when no one is on it! As many as 4 to 5 people can fit on a bandanna. Keep this in mind when deciding on how many bandannas to give your group!
e) If someone is not very ambulatory, or cannot stand, a gymnastics mat or scooter board could be used.
 
     
  ...continued top of next column  
 10 Inclusive Cooperative Activities
...continued from previous column

Games
10. Ship Wreck
 
a) To get ships to safety through group cooperation!
b) Divide the class into groups of 8-10 students or 3 students plus a student that uses a wheelchair. Each group has one Hula Hoop as its ship.
c) Instruct all members to hold the sides of "ship" as they move the length of the field.
d) Groups are to move with their ship until you say "Shark!" Then all members board the "ship".
e) If a group is not on board at the count of 5, they must begin again or the students’ body part that is outside the circle can no longer be used.
   
Digiwalker
 Strategies . . .

. . . for Inclusive Cooperative Activities

Have students with a disabilities be spotters before and after they complete their task.
Students with disabilities could have different rules such as, not being blindfolded, using any body part to perform the task, being able to communicate at all times, having the ability to heal/cure other students when functions of limbs are lost. Further, students can be a safe-zone and/or they can travel anywhere at all times. Another rule could be, that students with disabilities have to touch every students during their tasks in order for the group initiative to be completed.
  Sporttime
Students with disabilities could have a peer "buddy" who would help during the activity.
Adjust distances of travel on the groups’ ability.
Students that are very bossy or overbearing could have limits placed on them such as, they cannot talk, have one arm that is restrained, and/or not be a lifter.
Students that are physically or mentally superior could also have limitations placed on them in order to make the activity more challenging.
During the initiative, verbal communication between all students could be eliminated. Other forms of communication will develop.
The teacher should ask students during the activity to not have direct physical contact with one another.
The teacher could have students start over if an obstacle is touched, or whatever appendage touched the object or ground, then that limb could on longer be used until the activity is competed.
Activities can be timed for group improvement or competition against other groups.
If the class has many activity stations, a point system can be used for overall performance.
Initiatives can be setup like a relay race.
During the activity, teachers can combine "everybody’s responsibility" for the event.
Have activities in different places (e.g., gym, cafeteria, hallways, stairs, playgrounds, baseball fields, woods, ditches, ravens, etc. ).
Spotters should not touch other students unless they ask for help or if immediate danger of falling or losing their balance is present.
Safety is always a priority! Never put the well-being (physical or emotional) of a student in jeopardy.
Safety could include: (a) using a gymnastic mat, (b) having several spotters at all times ready for catching or supporting, (c) have a proper warm-up, (d) watching the amount of stress placed on limbs and joints, (e) clearing the area of unnecessary obstructions, (f) monitoring sightless walkers, (g) forbidding running, diving, pushing, or hitting, (h) using outstretched hands for protection when blindfolded (i) observing for any students who may be experiencing panic, extreme anxiety, etc., (j) being sure the group has a safety plan before the activity starts, (k) stopping the activity if any behaviors indicate irresponsibility toward keeping themselves or others safe.
 Contribute Your Ideas
If you have ideas, comments, letters to share, or questions about particular topics, please email one of the following Adapted PE Section Editors:

Chris Stopka
Ph.D., U of Florida
Sue Tarr
Ph.D., U.Wis-River Falls
Phillip Conaster
Brent Hardin



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