Martha Beagle

Mobile Technology in Education     
Co-Authors: Dr. Martha E. Beagle, Full Professor, Berea College and Don Hodges, Director of Technology and Student Learning, University of Charleston School of Pharmacy

Good bye Generation X! Hello Generation C! The Internet has provided the impetus for the shift to this new Generation C. This generation is one that is more able to communicate with a wider section of our population. This generation has grown up with the web tenets of open access, co-operation, and exchange and sharing of information. The expansion of digital technology has turned out people who think of themselves as video moviemakers and bloggers. Suddenly we are not “wannabe” poets and publishers; we are poets and publishers. There are over 350 million camera phones, making us movie directors and photographers. Flickr, a picture sharing website, features photographs with a rate of over 5300 loaded every minute. Over forty-four percent of American adults have produced some kind of subject matter that has been posted on the Internet. The expansion of digital technology has allowed us to think of ourselves as historians, columnists, book reviewers, movie critics, advertising creators, or global authorities.

There are several interpretations that help to define the “C” in Generation C – content, creativity, and community. Each interpretation can relate to our classrooms because of the access our students have today to mobile technology. Content and creativity are defined by the production of original material and wanting to be co-creators of our own world. As a result of content creating tools and software, we are pushed to be creative in designing our own movies and articles, even designing our own automobiles or house plans. Community is defined as being one text message or phone call away. The younger generation with a “gang in their pocket” (www.trendwatching.com, 2008) is continually texting and phoning friends and family. Decision making is now a community or group process.


Don Hodges


The main focus of this month’s technology article will be to present information related to mobile devices and their uses in education. Mobile devices offer unique features that can be used by educators. Since many of our students today have some kind of mobile device, educators should take the opportunity to further educational goals by building upon the functions of mobile technologies. The following sections will be addressed:

  • What is mobile technology
  • Hardware examples of mobile technology
  • Software of mobile technology
  • Benefits of mobile technology for learning
  • Uses of one mobile device – cell phone

What is Mobile Technology
Mobile technology is exactly what the name implies - technology that is handy, convenient, and transportable. Examples of mobile devices include:

Because of the portability, mobile devices have the capability to use a variety of communication technologies that include:

This variety in connectivity makes it possible to network mobile devices anywhere, anytime, and anyplace.

Hardware Examples of Mobile Learning
Laptops changed how the average user looked at the PC when mobile technology came on the scene because the laptop offered the ability to take the computing experience, and by extension, the learning experience, to places it had never been. However, laptops had/have several flaws. They consume a great deal of power, they can get extremely hot, and their hard drives can be easily damaged. Enter the Solid State Hard Drive! These are flash memory devices that replace the traditional hard drive, and have no moving parts which provide increased reliability, less heat, faster data seek time, better battery life, and decreased weight.

These new hard drives are put into a new breed of laptop called the net books, providing strong computing power for educational purposes. While they do not provide capabilities for video editing or graphic design, they do offer a solid computing environment for web browsing, word processing, and other common computer uses. Best of all, they cost $300 to $500 per net book. Users are now able to purchase a net book for a fraction of the cost of a full laptop, and schools can invest less money in mobile computer labs.

There are some limitations, of course, to the net book. It does not have the computer processing power to run high end programs such as AutoCAD or Adobe Creative Suite, but many users have found that even the basic to moderate laptop falls short in this area as well. Also, the video cards are smaller, so don’t expect a full theatrical high definition experience when watching podcasts. However, the video quality is good enough for normal viewing and online video delivery of course content. Feel free to podcast away!

Smart phones continue to transform how students and where students get their information. Better web browsers, the new 3-G networks, reliable mobile operating systems, and smaller sized yet higher capacity storage allows for not only constant connections to knowledge, but also instant response time outside of normal classroom environments.

These devices are still primarily used in the business sector, but are beginning to move down to the educational arena as way for students to have instant access to course updates, calendars, and in some cases, educational related web sites. However, there still is a lot that needs to be improved upon in terms of mobile web browsing, network reliability, and the need for industry standards.

Finally, the last major development in mobile learning technology is smaller and more compact memory storage. USB drives are quickly replacing CD and DVD storage usage. These devices are small, lightweight, and durable. The prices are continuing to fall and the storage sizes are growing. One limitation of these is that they only have about a 100,000 write/erase lifecycle before they begin to lose integrity. However, computer operating systems and device drivers are able to spread around the write/erase process so that the actual longevity of the device is increased.

Software of Mobile Learning
The single most important piece of software for mobile learning currently is social network web sites. Educational institutions already have Learning Management Systems (i.e. WebCT, Moodle, and Blackboard). However, these tend to force students to conform to the institution’s idea of how they should learn. Enter the concept of social networking which allows students to connect to each other, instructors, and course content on their own terms.

Schools are just now learning how to harness these tools in order meet students on their terms and provide learning opportunities in such a fashion that learning will come naturally to the students. Major software companies are also taking notice of the potential power of social network for learning which can be seen with the release of Blackboard Sync, allowing Facebook and Blackboard to communicate and integrate with each other. Soon, Learning Management Systems will fade way and become social networking sites that bring a classroom of students together in a virtual world.

Finally, to get a real glimpse of the future, we recommend that you take a look at Second Life. It can be accessed by visiting http://www.secondlife.com. You might be surprised!

Benefits of Mobile Technology in Learning
Although there is not much thorough experimental evidence of the advantages of mobile devices in education, the number of papers reporting successful projects and uses of mobile devices in a classroom setting is significant. Mobile devices have the capabilities to support collaborative activities in several ways. They can strengthen how learning material and information are presented, encourage communication among members and group work, and help coordinate and identify connections between the learning activities. From a user’s standpoint, student engagement is increased, more effective collaboration among users, and increased interaction between students as well as student and teacher. It has been reported by teachers that using mobile devices has allowed for more and better use of technology among a wider range of students and situations. Mobile devices are generally convenient to use and both students and teachers adapt easily to smallness of these devices.

Described as cheap, transportable with minimal start up time, little upkeep, and simplicity of use, mobile devices are beneficial in an educational setting. Data can be shared quickly among students and accurately without a clutter of cable throughout the classroom. Because mobile devices allow for instant access, students can engage in collaborative activities anywhere and anytime. The communication technology of mobile devices allows the classroom to roam, connecting activities that may begin in a classroom and be moved and continued in the outdoors.

Use of One Mobile Device – Cell Phone
The United Nations predicted that by the end of 2008 the number of worldwide mobile cellular subscribers would reach the 4 billion mark. In 2005, forty percent of junior high students, seventy-five percent of high school students, and ninety percent of college students had mobile phones. It should be an inevitable assumption that very soon, all students will have a cell phone. A study (Harris Interactive College Explorer Study, 2006) found that students spend an average of 20 minutes a day sending and receiving text messages on the cell phone. The average cell phone user sends 200 text messages a month. I am aware of some users sending over 2500 text messages a month.

So we have students in our classrooms with this tiny device in hand. They are like small computers that fit in their pockets, that are always with them and nearly always on. It makes sense to take time to learn the educational advantages this mobile device can provide in an educational setting.

Voice Only Cell Phones

What can a student learn on a voice only phone? Languages, literature, public speaking, writing, storytelling, and history are just a few of the subjects that are adaptable to voice only technology (Prensky, 2005). Numbers can be dialed providing short English lessons, language games, and mobile phone flash cards. Software can be installed that provides a dictionary and phrase book when learning a foreign language. There is a Canadian company (Go Test Go) that has developed English vocabulary testing software. A university in the United Kingdom has successfully used voice only cell phones for exams with voice authentication. Lectures could easily be delivered on basic subjects by a simple phone call and the opportunity of conference discussions.

Short Text Messaging

In an educational setting, Short Message Service (SMS) can be used to provide timely and friendly reminders and encouragement for someone who might be trying to make a behavior change. It can be used to conduct pop quizzes, exams and polling opinions. Late breaking current event messages can be sent to individual students phones from news networks. Tutoring may also be a possibility. Teachers could use SMS sending real time data to be analyzed, diagnosed, and responded to as individual students or groups. Students can prep for SAT exams by setting up preferred times to receive test questions.

Graphic Displays

High resolution screens on cell phones now allow for text to be displayed. Displayed as either paragraph by paragraph, or one quickly flashed word at a time, known as RSVP – rapid serial visual presentation – the reader has the option of the setting and speed. A service known as BuddyBuzz currently offers content from Reuters and CNet using RSVP (Prensky, 2005).

With better graphic displays on cell phones, pictures and animation are also a possibility. Since many animations are in Flash and Flash currently runs on many cell phones, this is a reality rather than something to think about for future use. Macromedia currently offers an application for learning sign language. It is reasonable to visualize our textbooks being replaced by our cell phones.

Downloadable Programs

Since cell phones now have memory, programs can be downloaded that are currently on personal computers. Programs with the elements of voice, text, graphics, and specially designed spreadsheets and word processors can be downloaded to cell phones providing opportunities for collaboration in new and interesting ways. Browsers, fax senders, programming languages, and applications that allow access to a desktop computer are other tools that provide unique learning opportunities (Prensky, 2005).

Internet Browsers

Cell phones that are now using the quicker third generation protocol (3G) are being equipped with Internet browsers. With a browser on a cell phone, students have instant access to search engines such as Google, allowing their cell phones to now become a tool for researching.

Cameras and Video Clips

Many cell phones now are camera phones. The issue of such phones in the hands of students in an educational setting is privacy, learning, and understanding those issues. Once understood, camera phones can provide tools for numerous practical experiences related to research and data collection. Creative cell phone photos can promote inspirational student writing. Camera phones can be placed in remote areas and provide observations that otherwise may not have been possible. The potential of observing what may be happening in the classroom of another country is possible. Video cam phones are capable of capturing and transferring short video clips, expanding educational media capabilities within a classroom.

Global Positioning Systems

As a global positioning system (GPS), a cell phone enables students to pinpoint their precise position as well as advanced GPS satellite receivers that can locate a phone’s location within a few feet. Orienteering would be an excellent activity to adapt to cell phone use.

Conclusion

Cell phones are now smaller in design as well as more powerful. A disposable cell phone has already been patented - two by three inches, thickness of three credit cards, and entirely of paper. Such phones, in volume, could cost less than a dollar each, with the air time likely to be subsidized by carriers if used for educational purposes. The combination of tininess, portability, and capabilities is what grabs our students of today. Our students are already finding ways to use their phones and to learn what they want to learn and know what they want to know. If we as educators are smart, we will figure out how to deliver our lessons in a way that meets the digital know how of our students.

 

References

Prensky, M. What can you learn from a cell phone? Almost anything. Journal of Online Education, Vol. 1, Issue 5, June/July 2005

Lipponen, L. What are the benefits of mobile devices in learning? Retrieved January 5, 2009

Center for Instructional Technology. Mobile devices in education. Retrieved December 26, 2008

Information Policy. Number of cell phone subscribers to hit 4 billion this year, UN says. Retrieved January 6, 2009

Histed, C. Next online 'Generation C' will be nicer people than Generation X, says report. Retrieved January 6, 2009

James, C. Internet gives birth to 'Generation C.' Retrieved January 6, 2009




 

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