Gerry Cernicky

SKILL PROGRESSIONS: A GAME PLAN

Written by: Gerry Cernicky

Since being an editor for pelinks4u at its inception, I realized the vital need to look back and evaluate what has happened from that auspicious beginning. Similar to this month’s article, it must be understood there should be an essential requirement, which would ensure future success. After all these years, and with the help of a plethora of editors who are hard-working, energetic, creative, imaginative, enthusiastic, and passionate, we have instigated a professional future for veteran and new teachers. Within that framework, there had to be basic foundations that would bring everything together.

The main cog was Steve Jefferies , who set the program in motion, and then found the building blocks that have traversed many topics relevant to structure and strength in order to help other teachers, parents, community, school boards, and legislators to advocate for the importance of our craft.

It is with that thought in mind that I came up with the idea for this month’s subject/project. Using a skill theme approach, this article will delve into ideas for a Game Plan, and skill progression, that will serve as a foundation for lead-up games and activities. The end product of any game or activity must have a foundation, which is cemented by either rubrics, a scope and sequence of skills, or a curriculum mapping process. For every game or lead-up activity to be successful, it should be inherent with the opportunities that are given to the students. They will develop the skills according to their abilities, and be given adequate chances to be successful in a step-by-step progression which will be the basis of understanding and development of any lead-up game.

In many instances, the original game or activity will have variations and modifications to make the game easier to learn and participate in. Within this article will be all the skills necessary to explain the background for the games and the activities that follow. The skills will be listed, then an example of the game will demonstrate how the skills are significant to make the game teachable and essential to the overall success of the game or activity. It must be noted that the resulting modifications are changed to the students’ skill levels and are developmentally appropriate. The skills will also be broken down into concept objectives.

The scope and sequence are vital components, and along with the content will demonstrate the need for a well-developed plan. Included are the following procedures of skills, content, body, and space awareness; locomotor and non-locomotor skills; effort and relationships; balancing; and object/mastery skills. The final piece of the construction are the national standards, which will serve as a guide to help the project reach its completion

The Game Plan was briefly noted in a previous article called MAKE A U TURN, which discussed quality P.E. including ways in which to make your class great. This plan for skill progressions is organized into invasion/territory, striking and fielding, and target and net wall activities. The main ingredients of the plan revolve around the game appreciation, decision making process, skill execution, and lead-up game activities. The level of student performance, using grid games, combines a tactical approach, respect for the rules, and the ability to engage in activities so every child can participate regardless of skill level. This ensures there will me a maximum of touches to motivate the students to learn the skills through content and practice after the game or activity is played.

The skills then enhance performance and participation to help implement strategies, confidence, leadership, and to face new challenges in practice, which develops the ability to participate at any level in real game situations. This will invigorate the joy of just playing, which will be more enjoyable for those who don’t have a high level of technical development. There will be no complicated rules or distractions to learn fundamentals. The ground floor now has a foundation for all that will follow to piece all the ingredients into a successful venture. Included in the progression are:

• Kicking and Dribbling
• Throwing and Catching
• Striking with racquets and paddles
• Long and short handled implements
• Rhythms

The best way to use this plan is to understand that the skills will be arranged in sequential order, and from there the students will continue through the skills in a progressive manner according to their level of ability. The skills are taught from the very basic to the advanced levels. That is, they practice the skills in order, then move to the next level until that skill is mastered. All of the learned skills will be utilized in the game or activity. If the activity appears to be difficult, the teacher will stop the activity to either practice the skill, or provide a variation or modification, which will be adapted by the size of the equipment, space, time, and rules.

In games of high organization, it is paramount to be engaged in small sided game action. An example of the skill progressions are included in a podcast from the Talkshoe website for episode #47 (02/18/2010 11:40 AM EST EPISODE47 - PE TALK-Skill Progressions). Examples of the skill progression sequence follow a pattern of introduction of the skills, then concepts are applied followed by reinforcement of the skills. The skills are aligned to the national standards and can be adapted to meet the ability levels of the students. These examples can be accessed at the Skill Progression link (episode 47), which will explore the skills and lead-up game examples in flag football, soccer/speedball, hockey, basketball, volleyball, wiffleball, and ultimate and educational gymnastics/tumbling activities.

The skill progression link is geared to grades K-middle school aged students. Within each example, there is a myriad of skills in sequential order with activities. The skill theme approach is a vital component to understand the importance of progressing at a level that will be a foundation for all skills:

In this lead up gymnastic sequence, the body positions must be learned first before the actual skills are attempted. In the primary grades, a series of mimetics is practiced to set up the tumbling skills. The following progression shows the necessary skills for a backward roll:

The skill starts with a mimetic, called a crab walk, which is followed by an egg roll position, then finalized by the backward roll position (tuck) which was practiced through the gymnastic positions. In each sequence, the students are given alternatives such as the crab walk, egg roll, shoulder roll, or a candle, which is an inverted position onto the back with legs thrust upwards. With practice, the students proceed through the scope and sequence of skills, then move to the next level when they are ready.

 

 

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