There is a lot
of useful information in this month's technology section. There
are so many advancements in technology every day that people often
don't realize how they can utilize the technology to directly benefit
them with their physical fitness.
We start by talking about some new innovations in video games that
require the user to become a physically active participant. Following
that are two articles related to the use of heart rate monitors.
The first one discusses the importance and versatility of a heart
rate monitor, while the second article is a personal account of
a woman who used it while pregnant to make sure she stayed in the
"safe' zone when exercising.
Next we have information contributed by Dawn Sakaguchi.
Dawn discusses how we can better implement technology in physical
education, and she provides us with the National Education Technology
Standards for Students. She goes on to discuss the "virtual
gymnasium" project for students. Finally, Dawn talks about
the use and benefits of pedometers, and how those can be integrated
into the PE classroom as well. I hope you enjoy the section, and
have a great November!
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The
following is a short article about a new video game named EyeToy.
While playing a sport game, the user physically moves his/her body
to generate virtual moves in the game.
Next, we look at another
game named EyeToy: Groove with Camera, where the
user has to perform dance moves to play the game. There are many
different types of video games on the market that encourage the
same thing, but with different ideas.
Since so many children
play video games, here is one way to get them physically active.
The following is an article from Bonnie's
Fitware.Inc, describing EyeToy.
ARTICLE:
The EyeToy
is bringing virtual reality into the hands of every game user. EyeToy
is a device and a software program that essentially makes the player
the star of the game. EyeToy involves a webcam and a number of games
designed to work with the EyeToy. The webcam plugs into your PlayStation
machine, and the games go into your Playstation. The game is then
controlled by moving your body in the manner that you would within
the parameters of the game. For example, in a boxing match, you
would punch just like you would if you were in the fight. -
source: site
To find out more about
EyeToy, go to Bonnie's
Fitware.
EyeToy:
Groove with camera
First interactive videogame that enables players to dance in time
with one of 28 licensed songs, from such artists as Elvis, Madonna,
Jessica Simpson, Jamiroquai, and Fatboy Slim, with no controller
or dance pad necessary. - source: site
World
Tour Soccer 2006
The World Tour Soccer franchise returns to its roots to provide
gamers with a familiar, yet enhanced gameplay experience with even
more features, players, teams and stadiums. Now gamers can literally
see themselves in the game as they battle against the world's best
utilizing EyeToy functionality, exclusive to World Tour Soccer 2006.
- source: site
MLB
2006
Coming off a stellar year, 989 Sports' popular baseball franchise
has made the necessary off-season moves to provide gamers with the
most authentic baseball simulation to date. Find out more...
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The
following reference was not acquired from an online source. But,
online information about a 'virtual gymnasium' can be found using
the links below.
What is a virtual gymnasium? Fiorentino
and Castelli (2005) talk about the Adelphi University, and the University
of Illinois at Urbana-Champaign's requirement
of future PE teachers to utilize technology for a project aimed
toward middle school students. The authors' goal for this article
was to describe the use of video technology in schools, and to encourage
other teachers to create their own videos.
At Adelphi University, and the University
of Illinois at Urbana-Champaign, students were required to create
video files to be used in middle school gymnasiums. The virtual
gymnasium (VG) is essentially a video that simulates a "game-play"
situation, such as dribbling around a defender. Each file focuses
on a single motor skill with varying difficulties, each with 20
repetitions. VG encourages decision-making, and may offer a more
comfortable situation for students who are anxious performing in
front of other students. This article also talks about creating
movie files, and the structure of the VG.
Reference:
Fiorentino, L.H., Castelli, D. (2005). Creating a Virtual Gymnasium.
Journal of Physical Education, Recreation & Dance, 76 (4), 16-18.
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Virtual
reality is expected to have a huge impact on Physical
Education. I was wondering if any physical educators out
there have had the opportunity to use virtual reality
in their instruction. If so, what was it and do you feel
that your students will benefit from using this type of
technology? Please post in the forum.
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A
great advancement in technology is that of the heart rate monitor.
It is a great tool for any person who exercises. It can be beneficial
for the average person who just wants to walk for exercise, to those
who are collegiate athletes. This article gives some insight into
the benefits of having a heart rate monitor.
Why
Heart Rate Monitors
Exercise equipment has advanced tremendously over the last decade.
Today you can run on your treadmill at home, and then slide it under
your bed. At the gym, you can choose a program that will all but
exercise for you. But, while there are smarter machines, there are
still more people not reaching their exercise goals. Why? Because
they were never taught how to exercise correctly.
The 'no pain, no gain" theory is alive and well in most gyms
and households today. People believe that they have to go all out
to get the best workout possible. What happens then is the majority
of people quit because exercise is too hard. Does that sound like
you?
Maybe you have stuck it
out, but just can't seem to get those last few pounds off. And it's
not from lack of effort. You put your time in at the gym or on your
home exercise equipment. But are you sure that you're exercising
according to what your goals are? If not, a heart rate monitor may
be just the key to get you the results you're looking for. -
source: site
Read the rest of this article...
Technology can help us
in many ways, and sometimes a convenient way to see the benefits
of a particular technology is to read someone else's personal account
of using it. This is a story told by Christy Dafter, who speaks
of her own personal observations in using a heart rate monitor to
help her keep her exercise within the "safe" range while
she was pregnant.
Pregnancy
and Heart Rate; My Personal Observations - by
Christy Dafter
I started running when I was fourteen, so I was not new to running
when I became pregnant for the second time at thirty three. With
my first pregnancy at twenty-three, and just finishing a collegiate
running program, I was burned out from running both mentally and
physically and decided to walk for my form of exercise.
Plus, I had always heard that it was
dangerous for a pregnant woman to let her heart rate get too high
during exercise. I had no way to monitor my heart rate then except
to stop and take my pulse, and that just was not convenient, or
accurate, for that matter. I figured I would walk at a leisurely
pace and that should be okay. Now, looking back, I wish that I had
had a heart rate monitor then. It would have made exercising a lot
easier and would have made me feel much more comfortable being able
to constantly monitor my heart rate while exercising. Read the rest...
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Dunn
& Tannehill (2005) talk about the use of pedometers in physical
education classrooms, that are used to promote physical activity
in students. They suggest that pedometers can be used to measure
a student's level of physical activity during class, which in turn
may encourage some students to take responsibility for their performance,
and increase their activity level.
The authors state that, ideally, each student
should have a pedometer, but they realize how difficult that task
could be. They suggest that obtaining pedometers for each student
could be possible through fundraising, grants, or other creative
ideas.
Teachers can begin pedometer use by first instructing students
on how pedometers operate, and how steps are counted. Once this
process is complete, an organization system can be started with
pedometer goals and record keeping of steps counted.
The authors offer several examples of schools that have had positive
responses from students who used pedometers in class. One middle
school teacher talked about her experience with students using pedometers
in class. She stated that students wanted to wear the pedometers
daily. Another teacher said that during a volleyball game the ball
had gone out of bounds, and while one student ran after it, the
others ran in place.
In addition to students being excited about pedometers, students
can also use pedometers to promote discussion topics, such as exertion
levels and calories consumed (Dunn & Tannehill, 2005).
Dunn, L., Tannehill, D. (2005). Using pedometers
to promote physical activity in secondary physical education. Strategies,
19(1), 19-25.
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If you have
ideas, comments, letters to share, or questions about particular
topics, please email one of the following Technology Section
Editors: |
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GAMECYCLES
- descriptions taken from source.
GameBike™ is an interactive fitness bike
equipped with magnetic resistance for a smooth quiet ride. GameBike
interacts with videogames on Playstation™,
and Playstation2™
game consoles. Use the optional adapter kit to play games on the
Xbox™,
GameCube™
and even your PC. Control your speed by pedaling and steer with
the handlebars. Comes with a game controller for all other game
functions. $349.99
NeoRacer - New from Europe! The NeoRacer is a
portable home fitness bike which can be used alone, or with the
optional controller to interact with video games on any PlayStation™,
or PlayStation2™ game console. Use the optional Adapter to
play games on your PC.
When playing games, your pedal speed controls
your speed in the game. The NeoRacer can also be used while watching
TV, working on the computer, or any other activity where you are
sitting down and your legs are free. It utilizes magnetic resistance
for a smooth quiet ride. $159.99 for bike (Controller Optional)
GameBike PRO is for the
serious cyclist. Its industrial-quality components and smooth electronic
braking mechanism provide a truer cycling experience. Built-in computer
provides 6 hill profiles and heart-rate training programs. It interacts
with video games in the same way as the regular GameBike. $1169.99
The GamerCycle does not
control videogames. Instead it controls the television. As long
as the user pedals, the television show or videogame can be seen.
When the user stops pedaling, the TV screen goes blank. It is an
effective way to insure that kids (or adults) get the exercise they
need. $299. (Another source of information.)
See Child
Fitness Information, and Child
Obesity links.
Island Worlds (Coming Soon)
Island Worlds is a PC software application which enables you to
explore 3D worlds, alone or with others over the internet while
exercising. You can explore worlds alone using any stationary bike,
treadmill, stair stepper, or other form of stationary fitness equipment.
Exploring worlds with others requires interactive
fitness equipment. Presently only the NeoRacer, GameBike and GameBike
Pro have this capability. Island Worlds also comes with a World
Editor which allows you to create and customize your own worlds.
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StairCycle
Innovations
StairCycle Innovations® offers the first and only step exercise
system that can be used indoors or outdoors for fun, transportation,
and physical fitness - for all ages. Payments plans available where
you can purchase a StairCycle and pay in three monthly payments.
AquaJogger®
The AquaJogger® comfortably suspends you at shoulder level in
deep water allowing you to breathe normally and move freely while
performing a wide variety of water aerobics exercise.
Bop-It
A challenging, stimulating game for little hands or older, arthritic
ones. Upbeat, jazzy music creates a fun atmosphere while Bop-It
calls out instructions for you to pull or twist the handles, and
the commands get faster as you respond. Play it by yourself or with
others.
Talking
Jump Rope
This beautiful red jump rope announces the number of jumps you've
taken, the calories you've consumed, the time you've been exercising,
and the time remaining to completion of your exercise target. The
rope is 10 feet long, and it is adjustable.
Kilowatt
Build muscle strength while playing video games. Also read an article
about this game at BBC
New.
Boxercise
Boxercise is one of the most effective forms of cross-training available
today. It combines use of both aerobic and anaerobic energy systems
with the systematic recruitment of both fast and slow twitch muscle
fibres in a manner that not only ensures a diverse workout, but
also enhances sports specific senses including hand-eye co-ordination,
balance and timing.
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Uncovering
the History and Science of Blood
grade level: middle school
In this lesson students will learn about blood types, blood transfusions,
and scientists who have furthered our knowledge about blood. They
will research blood donation, learn new concepts and vocabulary,
and create a skit based on key historical figures who have helped
society unlock the mysteries of blood.
Exploring
the Complexity of Blood
grade level: high school
Explore the history of the scientific study of blood and the heart,
and define key terminology related to the study. Describe the work
of key figures in studying the human circulatory system, and explain
how contemporary culture affected their work.
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