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March 2006 Vol. 8 No. 3
SUBMIT IDEA OR EXPERIENCE  
CONFERENCE/WORKSHOP CALENDAR
 Editorial

This month, I have decided to look at activities/ideas for different important dates in March. The ones I have included are for National Sportsmanship Day (March 7), and St. Patrick's Day. Some other important dates are: National Nutrition Month (what a great time to work in activities involving nutrition), National Poison Prevention Week, and Red Cross Month (teach your students first aid, poison prevention, and CPR).

Moreen Ferdie
Interdisciplinary Section Editor

Editorial content does not necessarily reflect the opinions and perspectives of PELINKS4U.

Toledo  PE Supply
 "Thinking On Your Feet"

by Jean Blaydes

This section within the Interdisciplinary page is updated each month with a new idea from Jean Blayde's book "Thinking on Your Feet."

This month's activity is called Popcorn, and focuses on teaching children through the use of their senses, as children learn better when their senses are involved. The activity can be used as a way of reviewing many subjects.

Find out more information about Jean Blaydes and Action Based Learning.
Nutripoints
 International Sportsmanship Day

Institute of International Sport - March 7,2006 is International Sportsmanship Day.
The theme this year is Defeat Gamesmanship. Some of the items on this website include a “how to” packet with tips on how to foster stimulating age-based classroom discussion on sportsmanship, sportsmanship links, and sportsmanship quotes.

 St. Patrick's Day, March 17th
Relays
Pass the Potatoes Please - using a hockey stick and a potato. Push the potato to a turning point and back.
Go for the Shamrock - On the wall there is shamrock across from each relay group. A hula-hoop is placed 8 feet from the wall across from each shamrock. 3 pieces of gold (bean bags) are in each hula-hoop. You run to the Pot of Gold and throw the 3 pieces of gold at the shamrock. Place the gold back in your hula-hoop, and run back to your group.
The Leprechaun Jump - (with a jump rope) While jumping click your heels each time you jump.
Catch That Gold - catch a yellow yarn ball (gold) in a can. Keep tossing and catching.
Leprechaun Tricks - Hold a beanbag between your feet. Jump up and bend the knees outward, so your feet are directly underneath your body. At the height of your jump, attempt to grab the beanbag with your hands. If successful, do a heel click to the right and then to the left.
Shamrock Fitness - On "go" signal, students run to the center and take a card, turn it over and do the fitness challenge (e.g. 10 push-ups, 10 hops, etc). Then place the card back in the center, and take another card. If teacher yells "Shamrock Fitness” all freeze. Then teacher calls "It's a four-leaf-clover-lucky day for all the L's (or any of the other letters in IRELAND). One of these letters appears on each of the fitness challenge cards. All those holding that card get to do 15 jumping jacks (5 jumps, 10 hops, etc).
Snakes Alive - Students hold onto the edge of the parachute, and make bubbles (waves). Jump ropes are placed in the center. Keep moving the parachute to prevent snakes from touching you. If touched, you must go and "kiss the Blarney Stone" (touch a designated wall) before returning to the parachute.

These were found in The Best of Great Activities! (1994) and Physical Education FunBook for Grades K-8 (1999) These books put out by the Great Activities Publishing Company.

 Games

Pivot Ball (2 poly spots or baskets)
You can only pivot when you have the ball. The ball may never touch the ground, but if it does it goes automatically to the other team. They may not knock the ball out of anyone’s hands. All members on the team must touch the ball before scoring. They may not hand the ball to teammates.

Kingball - 4 teams. It is like capture the flag, but you try to get all the balls to your quadrant. You may still go for balls even when you have no balls in your quadrant. You are in jail if your flag is grabbed when you are in some one else's quadrant. If in jail, you are rescued by someone on your team coming into the jail and connecting with you. You must go back to your side before you are back in the game.

Kingball (another version) - Same as above, but have 5-10 rings per quadrant to start.

Lost Treasure (2 teams with flag belts)
Deck rings in back of each team. Try to get all the deck rings on your side. You may only take one at a time. As soon as you get one and wear it like a bracelet, you get a free walk back. If tagged, its a frozen jail, and you then must be connected to be rescued.

I once had some information about a program consisting of quick, brain based activities kids could do at their desks for a quick fitness break in the classroom. I thought it was called "Take Ten" but when I launch a search on the web I can't find it. I anyone out there familiar with this program? Please post in the forum.
 More Games

Some games I play with my students to help work on teamwork and cooperation, and where they can practice their sportsmanship skills in are:

Rainbow Swamp Trail - (poly spots, 6 beanbags)
Each member of the team must get to the other side of the swamp, and along the way they each must retrieve a beanbag and take it with them to the shore. Stepping-stones are in the swamp so that the group can plan a route. Stepping-stones can hold one teammate at a time. The team must hold hands and stay connected through their trip. When a teammate attempts to pick up a beanbag, students may disconnect hands, but they must reconnect before continuing the journey. Each team member must collect one beanbag on his or her journey. If someone touches the floor or is not connected when they are supposed to, the team must start again.

Digiwalker

Rainbow Bridge - (stepping stones, beanbags)
Set stepping stones in a zigzag path. Everyone on the team must stay connected. If they come unconnected they must start back at the beginning. One at a time they enter on the stepping-stones. As a team they move along the stepping-stones, they must pick up beanbags and carry them across. They must stay connected while picking up beanbags.

Titanic - (2 blue tarps, 2 hula hoops)
Two blue tarps set up on the ground. Place a hula-hoop next to each tarp. Each Tarp is a ship with passengers on it. Everyone must stand on one of the tarps. After a few seconds one tarp is folded in half. When the tarp is being folded they may stand on the other tarp. If they step in the water or fall off the ship while tarps are being folded they must go into the lifeboat (hoop).

Operation Cooperation
Material: jump rope, base, team color code sheet, master color code sheet, colored markers, 10-15 cones.

All the team members must hold the jump rope, moving as a unit, as they try to find specific colored markers as indicated by the adult. The object is to see how quickly your team can complete all the assignments given.

The 1st person is the leader, the 2nd person is the excavator (who lifts the cone to find the marker), the 3rd person is the recorder (makes an X on the sheet), and the 4th person is the archivist and carries the Team Color Code Sheet. The rest of the players are advisors (remembering where the locations of certain color markers are). The game starts with the adult tells the teams a color, then they go out and find that color. When found they mark it on the color sheet, then come back to the adult (who is on the base), who then gives the team another color. The game continues until they are done with all the colors.

Trek Walkers (trek walker)
Team members are split into groups of 4. They walk with the trek walker around a cone and back, then hand it off to the next group. If they fall off the trek walker they must start back at the starting line. Only the group that falls off must start back, not the groups that have successfully made it around.

Survivor Island (3 mats, 2 stilts)
Try to cross from Island to island moving the stilt into position. If you touch the ground you personally go back to the last island you successfully made it to.

Midnight crossing - (blindfolds, obstacles)
One leader gives directions to each member of his/her team individually, by saying their name and telling them where to move. The leader tries to get his/her whole team to the finish line with 2 deck rings in hand.

Magic Bases (poly spots or stepping stones)
Spots are set in a figure eight pattern. They must travel the figure-eight route while holding hands. If they disconnect they must start over. No more than two feet on a spot at one time. When you meet at the crossroad of the figure eight pattern, you must nonverbally communicate as to how to cross.

Character Education Treasure Hunt - (54 lids/cards with character traits on them, pencil, paper)
One at a time, a player goes out and finds a card. They call to their team that trait, and then their team goes to that spot and everyone does that activity. Once done, a lid is placed back at the starting line, as well as the team back at the starting line. After one person brings back the lid with the trait and exercise on it, the next person goes out and picks up a lid, and shouts back to their team the trait. The team either says they need it or they don't need it. If they need it the player brings it back, and team does that exercise listed on back.

The next player goes out and gets another lid. They must find all 27 traits. If you find a trait already found, the Team must tell you what you need.

Games were found in Character Education by Donald R. Glover and Leigh Ann Anderson, Human Kinetics 2003

 Other March Events
Red Cross Month - This was started back in 1943 by FDR. Teach your students first aid techniques or CPR. There is also BAT, basic aid training for grades 3-5 through the American Red Cross.
National Nutrition Month
National Poison Prevention Week - 3rd week in March
 Featured Web Site

Cross-Curricular Day at Tapton School - I am so impressed with this school! They have a cross-curricular day each year! Kids take a break from the normal topics of math, english, history, etc., to work on non-traditional topics. Check the menu at the top of the page to see what kinds of GREAT, fun activities they took part in on this day last year. This was for 7th, 8th, and 9th graders. Make sure you read each of their topics for each class. Check out Bafa Bafa for the 7th graders!

Speed Stacks
 Products

Everyone Is Different - Literacy and Personal, Social, Health Education (PSHE) for KS2-3
Everyone Is Different is a health and physical education series of six titles that encourage children to understand their peers who have particular health needs. - source: McGraw Hill

Healthbeats - Literacy, Software / Interactive and PSHE for KS2-3. Ideal for students ages 7-13 years, the Health Beats Range is an essential educational tool for promoting physical awareness and a detailed understanding of human body parts and health matters as well as a broad range of developmental and lifestyle issues. - source: McGraw Hill

Implementing Cross-Curricular Themes - A book that argues for the necessity of interdisciplinary education.

The Boozeville CD-ROM - educari is delighted to announce the release of its new CDROM for alcohol education.

Sporttime
 Interactive Games & Learning

7-9 yrs, It's up to you!
Help Tony make the football squad with Rosie's Healthy Eating project. 'It's up to you!' aims to introduce the importance of food and exercise and ties in with PE 4 'Knowledge and understanding of fitness and health.'

Drag 'n Drop Body Parts - Do you know all the different parts to your body? Test your knowledge of biology by playing this drag and drop game.

Grab the grub - How healthy are the choices you make at the supermarket? Are all major food groups represented in your trolley? Play our game and see if there's anything you can do to make improvements. - source

Hormones - Slugs and snails and puppy-dog's tails. Is that really what little boys are made of? Whether male or female you can find out what's inside you by taking our tour of the hormones! - source

Road through life - Conception to birth Our genes are our original recipe for life - and its ingredients interact to shape the individuals we become. Here you can explore some of those contributing factors and see how they may have affected you or could affect the future development of your baby. - source

Let’s Make a Meal! - This interactive game, one of many good sites relating to lifestyle, “allows you to choose various menu items for breakfast, lunch, dinner and snacks, and compares your choices against the food guide servings recommended by Canada’s Food Guide to Healthy Eating.

Bubbliboo.com - for children Your children can learn about Asthma.

New to asthma - Learn what causes asthma and what happens during an asthma attack. About the tests to diagnose asthma, and the types of treatments and medications for controlling this condition.

Healthy Snacks - Click on two lunch boxes at a time to match up healthy snacks. Also, It's a Jungle Out There!

Organize This - Don't be grossed out. Get these digestive organs in order. Also, Snack Attack. Can you keep up with the calories? Play Snack Attack and find out!

Inner G - What's going on in there?! Play this cool game and learn more about the human body. Lots of information on this site about food, fun and fitness.

Move Mixer: Design a dance, then shake your groove thing. Also take the Fitness Challenge and see how fast you can do 10 pushups.

Organs Game - Plumb together your organs in the 3D jigsaw puzzle. Also, the Nervous System Game - wire up the nervous system and senses. The Muscles Game - put the mystery muscles into the right places on the body. Skeleton Game - get the joints and unusual bones in the right places. Puberty Demo - discover the changes that take place during puberty and understand the science.

 Contribute Your Ideas
If you have ideas, comments, letters to share, or questions about particular topics, please email one of the following Health & Fitness Section Editors:
TWU
PE Central
Phi Epsilon Kappa
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